We got the skinny on a lot of questions that have been the subject of much speculation since the game was announced.
Sure thing; my name is Chris Bernert and I’m the Lead Systems Designer for Stargate Worlds. It’s my job to make sure that the major game systems such as combat, archetypes, progression, items and such are designed and implemented into the game.
The UI design is based upon ease of use for the new player and customization for the more experienced player. We’re not ready to unveil the UI just yet but we are coming up with a design that is both easy to use as well as deep enough to maximize the play experience.
Players choose their archetype and faction. We have eliminated the need to assign statistics to the character as that form of customization is designed around training and item choices.
Our character creation process allows the player to get the overall look of his or her character where they want it without too much minutia. We are using a more modular approach as opposed to a taking one face type and sliding bars in order to tweak cheekbones and such.
Players will control what faces, hairstyles, tattoos, scars, facial hair and other details their character will have.
The big difference between us and other MMOs though is that for us players get to play around with standard creation paradigms but they get to use objects created with the Stargate Worlds ‘look’ assigned to them.
Well, there is a great white light and you then begin to see many loved ones around you as you begin to float upwards and… Oh, you mean within the game.
All kidding aside, no one truly ‘dies’ in Stargate Worlds. They are just defeated. When a player is defeated they have three options; one is to revive in the nearest hospital. Two is to get revived by another player or three which is to revive where they were defeated. The penalties associated with these three choices are not finalized at this time but needless to say we want to make sure we find the balance between making defeat meaningful verses making it annoying.
PVP design is still being finalized but I can assure you that we have some exciting plans for our PVP system.
The details of all the intricate nuances regarding factions, archetypes and story arc are all coming together and when we reveal what we have in store we think you will be pleasantly surprised.
Players should expect to speak to one another regardless of faction. Some of the show’s best moments center around dialogue between the opposing factions and we want to make sure we keep that dynamic in the game.
We have different binding properties attached to items based upon their power. There will be some items that can be used as hand me downs and others that are customized to your character alone.
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